Imladris Theme.mp3

"The valley of Imladris. In the common tongue it's known by another name..."
"Rivendell."
"Here lies the Last Homely House East of the Sea."

—Gandalf and Bilbo Baggins

Basic Info:

Race: Elves (High Elves)

Alignment: Good

Cities:
          Capital: - Rivendell
                          
Objective = Stop the fountain's flow. 

Military:
          Soldiers - 12/15 (Better Away)
          Mounts - 3/5 (Horses)
          Armour Rating - 12/16
          Melee Weapons Rating - 14/15
          Ranged Weapons Rating - 6/6

Resources:
(Carrots, Lettuce, Melons, Pumpkins, Trees, Apples, Horses, Elderberries, Sapphires, Opals)
Nation's Official Drink = N/A 

Best Unit: Mounted High Elven Warrior (One of two greatest human-sized warriors in the game, switches automatically between sword and bow as needed, mounted on a horse).

Advantages: Melee and ranged units combined into one. Elven swords glow blue when orc-kind draw near. Warriors are unmatched throughout Middle-earth by almost anything human-sized. The entrance to Imladris is secret and hidden. The Lord of Imladris wields one of the Three.

Disadvantages: You have to try to keep the entrance to Imladris secret and hidden. You seriously lose favour  with the admin if you eat meat. Given food resources will keep you satisfied in Rivendell, but do not allow much for travelling.

Subordinate Kingdom(s): N/A.

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Players:

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Powers:

- Elven Grace 
(Speed I 1:30, Jump Boost I 1:30, Night Vision 5:00, Strength I 1:30)

- Power of Vilya [Requires Vilya] 
(Health Boost II 10:00, Resistance II 10:00, Absorption II 10:00, Speed I 10:00, Fire Resistance 10:00, Water Breathing 10:00)

- Power of the One Ring [Requires the One Ring] 
(Strength II 10:00, Speed II 10:00, Health Boost II 10:00, Resistance II 10:00, Regeneration II 0:30, Night Vision 10:00, Jump Boost II 10:00, Invisibility 1:00)

Special Weapon(s):

- Hadhafang (Lord's Weapon) 
(Unbreaking V, Sharpness V)
(Damage: 13.25)