Moredain Theme.mp3
Basic Info:
Race: Men (Moredain)
Alignment: Evil
Cities:
Capital: - Lionmouth
Objective = Remove banner from central obelisk.
Minor Cities: - Camp Rhinohorn
Objective = Replace the armour on the central armour stand with a suit of your nation.
- Camp Crocojaw
Objective = Replace the armour on the central armour stand with a suit of your nation.
- Camp Zebrahoof
Objective = Replace the armour on the central armour stand with a suit of your nation.
- Camp Torogwatch
Objective = Replace the armour on the central armour stand with a suit of your nation.
- The Volcan Temple
Objective = Replace the armour on the central armour stand with a suit of your nation.
Military:
Soldiers - 2/15 (Better Away)
Mounts - 2/5 (Zebras)
Armour Rating - 4/16
Melee Weapons Rating - 4/15
Ranged Weapons Rating - 0/6
Resources:
(Bananas, Trees, Zebras, Rhinos, Lions, Gemsboks, Giraffes, Yams, Wheat, Fish)
Nation's Official Drink = Banana Beer
Best Unit: Mounted Moredain Warrior (Moredain Warrior mounted on a zebra).
Advantages: Over land, an enemy would have to get past both Mordor and Near Harad in order to reach the lands of the Moredain. The plains of Far Harad have many exotic resources (especially animals) that are sought by many nations. The lands of the Moredain also have many other ally tribes nearby in the other parts of Far Harad. Warriors are cheap and so easy to hire in large numbers.
Disadvantages: The plains of Far Harad have many exotic resources (especially animals) that are sought by many nations. Warriors, though not by all, are outmatched by many.
Subordinate Kingdom(s): N/A.
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Players:
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Powers:
- Power of the One Ring [Requires the One Ring]
(Strength II 10:00, Speed II 10:00, Health Boost II 10:00, Resistance II 10:00, Regeneration II 0:30, Night Vision 10:00, Jump Boost II 10:00, Invisibility 1:00)
Special Weapon(s):
- Lion-chief's Axe (Lord's Weapon)
(Sharpness II, Knockback II)
(Damage: 8.5)