Basic Info:
Race: Men (Dunedain)
Alignment: Good
Cities:
Capital: - Dol Amroth
Objective = Stop the fountain's flow.
Major City: - Edhellond
Objective = Place a banner of your nation on each of the dock's pillars.
Minor City: - Tarnost
Objective = Replace the two banners on smithy with banners of your nation.
Military:
Soldiers - 7/14 (Even)
Mounts - 3/5 (None)
Armour Rating - 6/15
Melee Weapons Rating - 9/15
Ranged Weapons Rating - 3/6
Resources:
(Trees, Pears, Cranberries, Pipeweed, Melons, Fish, Swans, Athelas, Coral, Pearls)
Nation's Official Drink = Perry
Best Unit: Mounted Swan Knight (elite version of a Gondor Soldier).
Advantages: The Swan Knights of Dor-en-Ernil are stronger than most units from surrounding enemy lands. Cities are all quite close to one another, making it very easy to move from one to the next.
Disadvantages: Dor-en-Ernil is likely to be one of the first points of attack on Gondor from the south, making it responsible as the first line of of defence. Cities are all quite close to one another, giving very little breathing space between a retreat and your next fight.
Subordinate Kingdom(s): Subordinate to Gondor.
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Players:
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Powers:
- Herblore of Westernesse
(Potentially acquire some Athelas)
- Power of the One Ring [Requires the One Ring]
(Strength II 10:00, Speed II 10:00, Health Boost II 10:00, Resistance II 10:00, Regeneration II 0:30, Night Vision 10:00, Jump Boost II 10:00, Invisibility 1:00)
Special Weapon(s):
- Sword of the Swan Prince
(Unbreaking 1, Sharpness 2, Knockback 1)
(Damage: 9.5)